So yeah, months have passed since I made my last post, ironically named “Let’s start posting more often”. I had a solid plan how to make that happen and all that, but what happened was, I felt like I wasn’t making enough progress to make meaningful posts about. Well, (hopefully not an empty promise) I’ll try to get over that.
So yeah, I haven’t been making huge progress on any of my projects, but there has been progress nonetheless. I’ve made quite a solid 2D-platformer engine with Unity for my Jump’n’Bump -remake, which I have been working on most lately. I also have some character designs, early graphics tests and a good number of plans for the project too. I’m planning to cover all of that in my future posts, which hopefully won’t be months apart. Fingers crossed!
I’ve also been coming up with quite a few game designs, which I hope to work on in the future. If I can make them solid enough, I want to tell you guys about them.
Oh, oh! I also took part in the GGJ (Global Game Jam) this year. We got a game made and it’s kinda silly and fun. I’m gonna write quite a rant about that too.
You can of course find it on the GGJ-site if you want to test it out. I’ll also give you guys a link to it in the post I’ll make about it.