So, I’m finally gonna take myself by the neck and start keeping this thing up-to-date. If I make progress on a project on any given day, I’ll post about it. Gonna have to get into a habit of updating so I’ll keep it up.
On that note, I mentioned about my Magical Drop -remake last time around. I’m still not entirely sure how far I should make the prototype before putting it aside and presenting it for other people, but there’s still quite a few things that need addressing. So while you wait, have a pic:
The visuals at the moment are (hopefully obviously) all placeholder. Also, there’s only three kinds of drops present, for testing reasons. Most of the core mechanics are already in place and working, but more functionality is needed before the thing can start to be called a game.
Guess that’s enough for now. Till next time (which will hopefully be in a couple of days)